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Цель игры

Строители постепенно развивают свои три улицы, строя дома и присваивая им номера.

Дома могут объединяться в поместья (группы), но в конце игры очки будут начислены за завершённые поместья.

Парки и бассейны помогают улучшать жилую территорию.

Строители могут повышать качество своих зданий, увеличивая стоимость своих поместий.

И при этом нужно постараться первым реализовать городской план!

Finally, by increasing recruitment through temp agencies, architects can hasten the construction and get in the mayor’s good graces.

Ход игры

В начале каждого хода открываются три пары карт. Они составляют три комбинации: номер дома + эффект. Эти комбинации используются для выполнения действия.

Все игроки ходят одновременно. Каждый игрок выбирает для себя одну из трёх доступных комбинаций, чтобы записать результат действия на своём листке. Одну и ту же комбинацию могут выбрать несколько игроков.

Каждый игрок должен вписать в один из домов на трёх улицах на своём листе выбранный номер дома из комбинации. Номера всегда должны вписываться в пустые дома и идти по возрастанию слева направо. Номер не может появиться повторно на одной и той же улице (если только не применяется эффект "Бис").

When filling in houses, players may leave as many empty houses between two built houses, and then fill them in later. Numbers must still be in ascending order. Also, players may skip numbers when filling in houses, like placing a 10 directly after a 7.

Если выбранный номер вписать не удаётся вписать без нарушения правила возрастания If a chosen house number cannot be played because the it cannot fit anywhere while preserving ascending order, this is marked as a отказ в строительстве.

The player’s chosen combination also allows them to perform an effect. Players may perform the effect only if they did not receive a building permit refusal.

Примечание: применение эффекта не является обязательным.

Как только все игроки построили свои дома и применили эффекты, начинается новый ход.

Эффекты

Surveyor

Allows the player to build a fence between two houses on the same street. To build a fence, choose any available, white-dotted space and draw a line on it.

Permanent fences are present on both sides of each street. Fences determine the boundaries of housing estates. A completed housing estate is a row of 1 to 6 neighboring houses, all numbered (no blank spaces between them) and built between two fences.

Score: Completed housing estates are necessary to fulfill City Plans and may be split further, as long as they have not previously fulfilled a City Plan).

Real Estate Agent

Promotes and increases the value of completed housing estates. To use the Real Estate Agent, choose a Real Estate column and cross off the top-most, lowest-numbered space.


Score: At the end of the game, each completed estate (size 2, 3, 4, etc...) scores as many points as the smallest, unchecked number from its corresponding column.

Landscaper

Allows the player to build a park.

Score: The player crosses off one of the trees at the end of the street. Parks must be crossed off on the same street that the house number is written. Parks are crossed off, left-to-right in ascending order.

Pool Manufacturer

Allows a player to score points when building houses that have a planned pool.

Score: If a player writes the house number associated with the Pool Manufacturer effect in a house with a planned pool, then the pool is built. Cross off the top-most, lowest-numbered space in their pools column.

Temp Agency

Allows the player to add or subtract 1 or 2 to the house number they are building. The Temp Agency allows the player to write numbers from 0 to 17.

Score: For each use of the Temp Agency, cross off one box from the Temp Agency column. At the end of the game, the player who crossed off the most Temp Agency boxes scores 7 points. The next highest scores 4 points, and the third-highest scores 1 point. In case of a tie, players score the same amount of points.

Bis

Позволяет игроку скопировать номер дома на любой улице. Новый дом обязательно должен прилегать справа или слева к дому с тем же номером. Дома с дублированными номерами нельзя разделять забором. При копировании номера, на новом доме ставится пометка "bis". Копировать номер дома можно несколько раз.

Score: Cross off the top-most, lowest-numbered space in the "bis" column. At the end of the game, subtract the smallest, unchecked number from the final score.

City Plans

A City Plan presents a goal set by the City to its architects, as in building a certain number of housing estates with mandated sizes.

The first player(s) who meet the required conditions of a City Plan during the same turn immediately score the points indicated. Write the higher amount from the "Project" side of the City Plan card in the corresponding box (n°1, 2, or 3) in their Plans column. Turn over the City Plan to its "Approved" side.

A player can only score each City Plan once.

Other players who later achieve the same City Plan score the lower point amount.

The first player who completes a goal can choose to reshuffle the 81 Construction cards and deal three new stacks of cards as in game setup.

When an estate or a house has been used for a Plan, it cannot fulfill another City Plan. The player marks out the fence above each house to indicate it has already fulfilled a City Plan. However, a pool used for a City Plan does not invalidate its corresponding house for another plan.

Housing Estates Plans

To fulfill these City Plans, the player must complete all of the required housing estates.

The estates do not have to be in the same street. There is no restriction to the location of a Plan’s estates.

Игра заканчивается, как только:

  • Любой игрок вычеркнет третье Building Permit Refusal
  • Любой игрок выполнит все три городских плана
  • Любой игрок построит все дома на всех своих улицах.

Add up the points for City Plans, parks on each street, pools, temps, and completed estates. Then subtract the points from the "Bis" column and the Building Permit Refusal column.

Игрок, набравший больше всего очков, побеждает!

В случае ничьей побеждает игрок с наибольшим количеством заполненных поместий. Iсли по-прежнему ничья, считается наибольшее количество поместий размера 1, затем размера 2 и т. д. Если по-прежнему ничья (серьёзно?), игроки играют ещё одну партию в "Бумажные кварталы".

Дополнительная информация

Распределение карт в колоде

Стороны карт с эффектами:

  • 9x Pool Manufacturer cards
  • 9x Temp Agency cards
  • 9x "Bis"
  • 18x Landscaper cards
  • 18x Real Estate cards
  • 18x Surveyor cards

Стороны карт с номерами домов:

  • 3x 1, 2, 14, 15
  • 4x 3, 13
  • 5x 4, 12
  • 6x 5, 11
  • 7x 6, 10
  • 8x 7, 9
  • 9x 8

Expert Rules and advanced variant:

1. The Roundabout is an additional action. By placing a roundabout on your street, you can have one set of numbers to the right of the roundabout (0 to 17) and one set to the left (0 to 17). Creating a roundabout uses a house space, and automatically adds a gate to the right and left of the roundabout. You can build up to two roundabouts, and fill in the lowest scored circle in the red section of the scorepad marked with an asterisk—roubdabouts incur negative points.

2. In the advanced variant, you only see the 3 cards with numbers on them. choose one and you will then be presented with the actions listed on the other two cards and you can choose one.

Дополнения

Грузовик с мороженым

Own the best ice cream truck in the neighborhood! Score the most points by filling house numbers in the order that the truck moves.

There is one ice cream truck for each street; any truck can move on a turn. The top street's truck moves from right to left. The middle street's truck moves from left to right. The first time you number a house on the bottom street, you can choose which direction the bottom street's truck moves.

Movement

An ice cream truck drives only once through their street, and all missed ice cream orders are therefore lost.

When you write a number in a house, the truck drives from its current location to that house, unless it has already passed it. This is represented by a line in the street from the ice cream truck's starting point to that house. If the house just numbered has an ice cream cone, circle it and cross off any other ice cream cones passed on the truck’s trip.

Scoring

You earn one point for each scoop of ice cream circled during the game.

If you are the first to circle or cross off the last ice cream cone on a street, you earn a bonus of one point for each ice cream cone circled in that street. All other players must cross off this bonus, but can keep selling ice cream cones on that street.

When you start numbering the bottom street, pick the ice cream truck you want on either side and cross off the other. Only one bonus applies for this street, even if different players move in opposite directions.

Рождественские огни

Decorate the streets for Christmas with the longest lights possible.

Ход игры

To decorate the houses, you must write numbers in consecutive order in the streets. When two adjacent numbers are consecutive, you can connect them with a string of Christmas lights.

A Bis number is considered consecutive to the identical number next to it.

Очки

У вас может быть несколько гирлянд на одной улице, но в конце игры дополнительные очки вы получите только за одну - самую длинную гирлянду.

На каждой улице вы можете получить столько очков, сколько домов соедините самой длинной гирляндой.

Пример

2 4 [пусто] 6-7-8-8bis-9 11-12-13

Это принесёт 5 очков за гирлянду от 6 до 9 и не принесёт очков за гирлянду 11-13.

City Plans

Build two estates of three houses without any string of lights.

Build two estates of six houses connected to each other by a single string of lights.

Connect all the houses of one street with a single string of lights.

Весна (Пасхальные яйца)

Найдите яйца и обведите их с помощью числа, чтобы собрать их.

6, 9, 16 - обведите одно яйцо

0, 8, 10 - обведите до двух яиц

Ход игры

Чтобы собрать яйцо, впишите 0, 6, 8, 9, 10 или 16 в дом, в котором есть яйцо (яйца).

Очки

Посчитайте итоговое количество собранных яиц:

6 яиц: 5 очков
10 яиц: 10 очков
14 яиц: 20 очков
18 яиц: 25 очков