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Краткий обзор
В игре "Космобаза" вы последовательно создаёте флот из космических кораблей, чтобы получать награды по результатам броска кубиков. На вашем планшете 12 секторов, соответствующих различным результатам броска. В каждый ход игроки получают шанс активировать карты в тех секторах, номера которых выпали на кубиках (можно использовать выпавшие числа по отдельности или как сумму). По мере того как новые корабли будут добавляться в ваш флот, текущие карты будут "разворачиваться" над вашим планшетом, получая возможность активации в ход других игроков.
Информация на картах
На каждой карте указаны:
- Стоимость карты (верхний левый угол)
- Сектор цели (верхний правый угол)
- Награда за станцию (центральный сегмент, синяя зона)
- Награда после развёртывания (нижний сегмент, перевёрнутый, красная зона)
Подготовка к игре
Игровая доска состоит из 3 основных зон: индивидуальные планшеты игрока, Верфь с 6 открытыми картами из колод для уровней 1/2/3, и набор жёлтых карт колоний (по одной на каждый сектор).
На планшете каждого игрока располагается одинаковый набор карт кораблей. Дополнительно игрокам раздают случайным образом карту 1-го уровня, которая добавляется на их планшет. Игроки начинают с 0 очков, 0 доходов и 5 кредитов (минус стоимость их стартовой карты). Дополнительные бонусы начисляются в следующем порядке:
- 1-й игрок: без бонуса
- 2-й игрок: +1 кредит
- 3-й игрок: +2 кредита
- 4-й игрок: +1 доход (символ "планета")
- 5-й игрок: +1 доход
Вариант "Скорость света"
Вариант "Скорость света" ускоряет ход игры благодаря развёртыванию большего количества кораблей на старте:
- Каждый игрок начинает с 15 кредитами и 1 доходом
- Players are dealt 4 Level 1 cards and 2 Level 2 cards. They choose which cards to keep, but must pay the cost for each one.
- The player who spent the fewest credits starts. Starting bonuses for other players are the same as the base game.
Gameplay
Roll Dice and Activate Sectors
The active player rolls 2 dice. All players then choose which sectors to activate, based on the die values. Players may choose either the sector that matches the sum of the dice or both sectors that match individual die values. If both dice show the same value, then that sector can be activated twice. The active player takes the reward shown on the station card for that sector (blue section), and the other players take the rewards for all deployed cards above that sector (red sections).
Buy New Cards
The active player then has the option to buy cards from any of the face-up Shipyard rows (Level 1/2/3) or the yellow Colony cards. The purchased card is placed in the corresponding sector, and the previous station card is moved to the sector's stack of deployed cards. After a card is purchased, the player's credit total is reset to their income level, regardless of the cost of the card (any purchase "spends" all of your available money). The active player can choose to skip this purchase, saving their credits for a future turn.
When a yellow Colony card is purchased, the player instantly receives those points and the card is placed in the corresponding sector. That sector no longer triggers any rewards during their turn, though deployed rewards may still be triggered on other players' turns. No further cards may be bought for that sector.
Rewards
Basic Rewards
Most cards contain one of the 3 basic rewards: credit, income, or VP.
Charged Abilities
Cards with a square outline have charged abilities. The ability must first be charged, then can be triggered. When the corresponding sector is activated, a charge cube is added to the card. Only after the required number of charge cubes have been added, can the ability be triggered. The ability can be triggered on the same turn it is charged, but can also be saved to use on a later turn. The background color behind the ability's text indicates when that ability can be used: on your turn (blue), others' turns (red), or any turn (green). The game will show a prompt when a charged ability is available for use.
Other Reward Types
- Claim a card - take a card for free
- Buy a card - purchase a card in addition to their normal Buy action. This buy only costs the required credits (not all your credits).
- Arrows - use the rewards from a neighboring card.
- Dice + Arrows - use the rewards from the next higher sector (only if you choose the dice sum).
Game End
The game end is triggered once a player reaches 40 VP. A few additional turns may be played, until all players have had an equal number of turns.
The player with the highest VP total is the winner. In the case of a tie, additional rounds are played as needed.